

When you complete the quest and return, you get +5 Rivalry, even though you did exactly what she asked. For example, you might get +5 Friendship with Aveline for agreeing to hunt some bandits. This ends up with a lot of the companions feeling entirely inconsistent with their likes/dislikes. As a result, you are left with guessing how companions will respond in most instances.

However, since these quests are your only chance to really engage with your companions, you can't get to know them well-enough to know how they will respond to your choices. However, the companion quests are in most instances gated behind reaching certain levels of Friendship/Rivalry. The only real chance you have to find out more about them beyond a superficial "I'm a pirate" or "I'm an oppressed mage!" are the companion quests. In DAII, there are extremely limited opportunities to get to know your companions better. For example, if Lelianna was in your party, it was a pretty good bet she wouldn't like you antagonizing the Chantry. Thus, when they were with you, you could make a semi-accurate prediction about how a companion would respond to any decisions you make. This was an opportunity for some minor approval gains/losses, and these conversations also gave you enough insight into your companion's personalities.

In DA:O, even if you didn't have your companions with you in the party, you could still talk to them at camp. As a result, instead of trying to play the game "honestly" and be consistent with my responses, I keep trying to game the system to push a particular companion one way or the other. My problem is that some of the buffs are way more useful to me than others. Each party member gets different buffs depending on whether they are a friend/rival. They tied the system too much to gameplay. Is it just me, or does anyone else annoyed by it? I boiled my problems with the system down to a few points: 1. When it was first announced, I though it sounded like a way better system than the original's Approve/Disapprove, but after a good amount of playing, I hate it way more. I'm about 30 hours in to DAII and the whole Friendship/Rivalry system is starting to really get on my nerves.
